This device
Changelog
What changed in each BladerLab release on this device. New notes appear when the app updates.
0.24.0
- Random Booster cards in the Catalog now show every possible pull as blade art with a pull count, in place of the text description.
- Deck Set cards show their tops the same way, sets with launchers or stadiums show count tiles (tops, launchers, grips, stadiums, cases), and Customize Set U counts its blades, ratchets, and bits.
- Rewrote catalog descriptions across every line from sourced research: one sentence each covering the package, battle type, spin direction, and a standout design trait.
- Renamed CrocTread to CrocoTread to match official listings.
0.23.1
- The Simulator guide in the Learning Center has a new Finishes section: what triggers each Burst, Extreme, Over, and Spin Finish, what the stadium shows, and how many points each is worth under official Beyblade X rules.
- New FAQ answer explaining the four finishes and their official scoring, plus an updated Stadium battle view guide that covers the new orbit beats.
0.23.0
- Battles now have orbit beats: right after launch, and every few clashes after that, both battle tops circle the stadium on opposite sides without touching before the next hit.
- Orbits vary from battle to battle: sometimes both tops circle tight around the center, sometimes one rides the rail while the other stays near the center.
- Over Finish now lands a real knockout: both tops rush into one last hit, then the loser is blasted into the Over pocket while the winner bounces back.
- Survivor Finish is now called Spin Finish and Ring Out Finish is now called Over Finish everywhere, including replays you saved before the rename.
0.22.9
- Completed the BX-20 DranDagger, BX-21 HellsChain, and UX-15 SharkScale Deck Sets with their missing battle top pieces and full In this set listings, plus new listings for the CX-00 Evangelion, CX-04, CX-16, and BX-53 sets.
- Fixed a bug where clicking an accessory (like a stadium) inside a set's In this set list opened a broken Battle Intel page instead of its catalog listing.
- Fixed Custom Line battle tops not showing their colorway-specific lock chip, main blade, and assist blade art in Battle Intel and the quick view.
0.22.8
- Simulator and saved-deck cards now show the bare blade art (or the fallback emoji) instead of the assembled combo shot, keeping Catalog as the only place that leads with assembled art.
0.22.7
- Evened out the padding inside showcase panels like In this set, Possible contents, and Parts, so the space above the list now matches the space below it.
- Catalog cards now show a battle top's fully assembled art when it is available, instead of always showing the bare blade.
0.22.6
- Hardened the guide deep link loading pause so it can only trigger once per link, closing a gap that could stack it behind the hard-navigation splash instead of the two staying mutually exclusive.
0.22.5
- Re-added the brief, deliberate loading pause on guide deep links opened from within the app (Reading the numbers, Win rates, Battle log): the page now scrolls to top, holds the loading skeleton for about two seconds, then reveals the guide already scrolled to the section. Rebuilt without the approach that caused the stuck-loading regression.
- Added remaining Custom Line and Unique Line battle top entries and colorway art, plus assembly and packaging images for several existing ones.
- Customize accessory pages (like UX-10) now show a Parts panel listing the loose parts inside, and an Example builds panel with curated combos.