BLADERLAB
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App tour

A 2-minute narrated walkthrough of every core feature: Catalog, Parts, Collection, Assemble X, Deck Builder, Saved Decks, Simulator, and Settings. Turn on captions with the CC button in the player.

Numbers

How stats are computed

Battle intel, Assemble, and Deck Builder share the same CORE STATS rules. Popovers stay short; this page is the full reference.

CORE STATS

Attack, Defense, and Stamina are exact part sums (Beyblade X: Blade + Ratchet + Bit, or Custom Line Lock + Over when present + Main + Assist + Ratchet + Bit; other generations sum their own three parts, see Part focus). CX also shows a separate CUSTOM LINE block above FROM PARTS (Lock, Over, Metal or Main, Assist) scaled to Custom Line peaks; Over appears there only and is not counted in combo totals. The value after the slash is the peak for that scale (generation, Custom Line, or a focused part). Bar length scales to that peak; colored segments show each part's share.

Part focus

Tap a legend label to show that part's share only. Under FROM PARTS: the top, middle, or bottom part. On Custom Line: Lock, Over when present, Metal or Main, or Assist. Dash and Burst come from the bottom part, so they drop to 0 when the top or middle part is focused; Custom Line focus does not change them. Tap again to show all shares. Part names by generation: Beyblade X Blade, Ratchet, Bit; Burst Layer, Disc, Driver; Metal Fight Wheel, Track, Tip; Original Ring, Disk, Base. Custom Line is X only.

Speed (computed)

Speed is a BladerLab estimate, not an official part value. When the bottom part (Bit, Driver, or Tip) has Dash: round(Dash + Attack × 0.25). With no Dash, as on Burst drivers: round(Attack × 0.45 + Defense × 0.2 + Stamina × 0.35). The diagram below uses sample numbers.

Dash and Burst

Dash and Burst come from the bottom part when it declares them. Dash feeds the Speed formula. Burst Resistance (tip height) also influences Simulator clash outcomes. A part that declares no Dash or Burst, such as a Burst driver, hides those stats and the Gears and Burst Resistance rows on its part page, and the radar drops those axes. In Burst, every part carries a Burst stat (layer pieces, chassis or disc, driver) and the combo adds them up, so a Burst Finish needs only a Burst stat and no Dash. Metal Fight and Original need both a Dash and a Burst stat, and every Extreme Finish outside Beyblade X also needs both plus a bit gear.

Simulator HP and damage

Battle log HP is a 100-point pool per bey. Each event subtracts damage from normalized CORE STATS (scaled to catalog peaks), Speed, Dash, weight, and the type triangle. Pill color shows clash type, not damage size. The formula diagram below matches the Simulator engine.

Deck tier and score

Deck Rating averages Attack, Defense, and Stamina across the filled slots, then averages those three numbers into an N/100 score. Tier letters: S at 80 or more, A at 70 to 79, B at 60 to 69, C below 60. Dash and Burst averages show alongside when bits supply them but do not change the score. Makeup chips and lineup rows summarize types and weights. Fill at least one slot to unlock the column.

Rank medals

Each official battle top is ranked on its highest stat (Attack, Defense, Stamina, or Speed) against every battle top in the same generation; ties share a rank. Only that one stat counts: an Attack rank compares Attack numbers alone. The highest stat is the one with the biggest number, and a tie goes to Attack, then Defense, then Stamina, then Speed. Type does not change a rank, so a Balance top is ranked on whichever of the four is its highest, and its medal chip takes that stat's color. Ranks 1 to 3 earn Gold, Silver, and Bronze; ranks 4 and 5 earn a Top 5 medal. Custom builds are not ranked; compare them by tier and score. The Catalog Ranked filter narrows the list to medal holders.

Random build and top tier

Random build gives every slot a different battle type, then picks from that type's top band (Attack, Defense, and Stamina averaging 70 or more), so the deck lands at A tier or better when the pool allows. If a type has nothing that strong, it picks from that type's top 35%. If the finished deck still averages under 70, each slot swaps to its type's strongest pick. Parts mode aims for the same 70 floor with strong blades, ratchets, and bits. S tier (80 or more) is rare because few beys or combos average that high.

Sample diagram (illustrative values)

Dash
35
Attack
13.8
55 × 0.25
Speed
49

Dash drives launch; Attack adds 25% for a small aggression bump. BladerLab estimate, not official part stats. Learn more

Damage formula (sample normalized stats)

Each stat is divided by the strongest catalog battle top for that stat, giving a 0 to 1 value (same peak scaling as Simulator combat). Burst stats sit on a 0 to 4 part scale, so the Simulator multiplies Burst Attack, Defense, Stamina, and Speed by 8 first to put them on the X scale.

Attacker power

(52% ATK + 28% SPD + 20% Dash) × type triangle

ATK
0.72
SPD
0.58
Dash
0.35
→ 0.61
Defender guard

48% DEF + 28% STA + 12% weight

DEF
0.65
STA
0.55
WT
0.48
→ 0.52
HP removed

max(5, round((0.61 − 0.52 × 0.7) × 38 + 10))

Sample with the normalized values above → 19 HP (shows as -{damage} in the log).

Each hit also rolls ±7 before rounding (seeded random; omitted in the sample above).

Clash type (Attack, Counter, Burst, Outspin, Knockdown) is picked separately from stats and spin. Every type uses this same damage formula once the line is written.

How-to

Guides

Task walkthroughs with control names you will see in the product. Open a guide for filters, roulette, buttons, and motion, then jump in.

Browse the CatalogVideo

Search, filter, and open battle intel. This guide names the controls on Catalog and in the showcase.

Assemble XVideo

Build a Beyblade X combo from parts, save it on this device, or send it into Deck Builder. Covers how to open Assemble, pick parts and colorways, and hide the floating orb.

Read guide

Build a deckVideo

Fill three slots, watch Deck Rating, and save on this device. This guide covers slots, roulette, and save actions.

Run a battle

Pick sides, Launch, and read the log. Covers arena actions, Random, deck series, battle log HP and event colors, the top-down stadium, and Recent battles Win rates.

Controls and effects

Motion, sound, and loading cues across the app. Optional flair; Settings and system preferences can quiet it.

Your collection

Track the battle tops and parts you own, each with its own quantity. Local to this device.

Answers

FAQ

Common questions about data, storage, and how the app behaves on this device.

Decks, preferences, your collection, and local replays stay on this device (browser storage). There is no cloud account yet.